![]() ![]() Ghost Rider is not unfamiliar to games in general Bend could also take a look at the character’s move-sets from Marvel vs. Such attacks could include chain whips that snag enemies and reel them in, AoE chain sweeps, and spewed fire breath from Ghost Rider’s skull. Ghost Rider is iconically known to wield a simple chain that is imbued with hellfire, similar to the motorcycle that they ride, and so the Blades of Chaos could make for a firm blueprint that Bend could look to. God of War reintroduced Kratos’ Blades of Chaos, a pair of giant daggers on the ends of long chains, so they could be thrown and swung about. Ghost Rider’s combat would need to break this mold and be an emergent part of the developer’s repertoire, but it could take a page out of God of War’s late-game combat for some truly fascinating attacks. Unfortunately, the combat in Days Gone felt watered down at times, particularly in desperate measures when melee knife swipes were depended upon. Motorcycle traversal was a unique staple that Days Gone implemented, but the remainder of open-world features and mechanics were too derivative of every other modern action-adventure game.ĭeacon’s Survival Vision, for example, was an unexcused and poor attempt at recreating the Witcher Senses from The Witcher 3: Wild Hunt, which is also a tired mechanic employed in almost all modern open-world, action-adventure games. But a Ghost Rider game would also need fleshed out combat that felt authentically identifiable to the character. Motorcycle traversal would and should be of the utmost importance, as it was in Days Gone. RELATED: Days Gone Director Had Ideas for an Uncharted Prequel Motorcycle traversal is to Ghost Rider as web-swinging is to Spider-Man, so it would be paramount that a developer like Bend got it right to sell the experience fully. Depending on where it is set, players could ride the motorcycle along any building’s surface in an urban metropolis, or through more mountainous terrains in locales that Bend is more familiar with. Ghost Rider’s fiery motorcycle should be able to tear through environments, leaving a blazing trail in its path. ![]() Bend’s competence with motorcycle mechanics would at least concretely determine that a Ghost Rider game would have fun traversal. Because the character is so open to unique interpretations and only truly has its fiery skeleton iconography to fall back on reliably, Bend could ultimately take the character in any direction it wished. Ghost Rider has now had multiple diverse aliases and identities, and has been represented dynamically throughout Marvel’s different iterations of the character. Ghost Rider’s motorcycle would obviously not need the rigorous and manual maintenance that Deacon St. Instead, a Ghost Rider game could distill the euphoric fun of Days Gone’s motorcycle traversal and omit its moment-to-moment meandering and resource management. The bike could not be summoned out of thin air, like Elden Ring’s spectral steed Torrent, and had to be refueled intermittently with sparse fuel canisters. The bike handled well and allowed players to evade large hordes, but it functioned realistically. Managing how players would get from one area to another was its own sort of resource management strategy that players grappled with when it came to fast-travel or regular maneuvering through Oregon’s mountainous switchbacks. Riding a motorcycle through a fictional, open-world Oregon was integral to the experience of Days Gone, even if its primary gameplay revolved around generic action-adventure combat. RELATED: Days Gone Game Director Jeff Ross Now Working at Crystal Dynamics Bend’s Ghost Rider Could Make Use of Days Gone’s Motorcycle Traversal Bend, however, would be the perfect studio to develop a standalone Ghost Rider game. Marvel games are continuously on the rise, with standalone characters taking the limelight such as Insomniac Games’ Marvel’s Spider-Man. It would be painfully unfortunate if gamers displeased with Days Gone were unwilling to play anything thereafter from Bend, especially since there is one property that Bend could potentially knock out of the park. Many fans have shared their desire for a sequel to Days Gone, and while that may never happen, it will be intriguing to see what IP Bend Studio tackles next. Days Gone may not be everyone’s favorite Sony IP, but it was a competent third-person action-adventure game nonetheless, and its sales did reflect that, even if Sony felt that it underperformed. Recent controversy and discourse from fans and developers stated that Sony was apparently disappointed with Days Gone’s sales figures, despite it having sold over eight million copies, rather than the fact that it received lower review scores. It is no secret that one of Sony’s newest IPs, Bend Studio’s Days Gone, had conflicted post-launch praise.
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